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The level that follows this ability unlocking is ripe with opportunities for players to dash through using it.
#CYBER SHADOW STUCK ZIP#
If the player attacks while sprinting, Shadow will perform a "cross slash," a powerful dashing attack that can be rhythmically chained between enemies to allow players who are skilled enough to zip through levels almost effortlessly. This skill is one that's easy to use, but difficult to master. RELATED: Psi-Ops: The Mindgate Conspiracy Is SO Underrated For example, late in the game, protagonist Shadow gains the ability to sprint by double-tapping in a direction on the controller. Much like the brilliant level design of Super Metroid, when Cyber Shadow players gain a new attack or ability, the following level provides ample opportunity to use this new move. And if you are a skilled player, you may even beat it in a couple of hours (there's an achievement for under 3h) and have a little fun.Furthermore, Cyber Shadow employs subtlety in the way it doles out abilities to the player. If you already have played and beaten The Messenger and are craving for more Ninja Gaiden clone. If you want a better Ninja Gaiden clone, The Messenger is definitely a better game. Other than the feeling of "I've beaten the game" there's nothing making me want to keep playing.

DO I WANT to git gud and keep playing? Hhmm. Can I git gud and best that stage? Yes! But. Then you find yourself in a position where "Is it difficult? Yes. To make matters worse, the stages get bigger and checkpoints more spaced. (yeah, insta-death spikes are everywhere on later stages!) You know, those cheap deaths where enemies are positioned so you can get hit and fall on an insta-death spikes. It's just a Ninja Gaiden'esque done well, with nothing else to offer.Īlso, as the game progresses the difficulty increases in an annoying, almost unfair way. So, with so many positive things, and things done right, why wouldn't I recommend the game?įor starters, there's nothing that stands out, really. You have infinite lives, when you die (quite a lot) you restart very fast and there are a fair amount of save/checkpoints. That's good game design.īosses fights are also interesting and can be challenging.

Also when you get a new upgrade, the stages are designed in way where you have to use that new upgrade. The game starts off very easy, letting you get a feel of the controls and mechanics, which is nice.

The important upgrades you get simply by playing the game. You CAN backtrack after you get some upgrades, but the things you get are extra HP and SP. The issue is that this is just another "Not Ninja Gaiden" game.Īt first I thought that it was a Metroidvania, but it also is not. Because you may expect a game as good as Shovel Knight). This time they acted as a publisher, not as developers.īut that's not the real issue (I mean. The level design is consistently engaging. You thankfully have unlimited lives, but even with that modern convenience, I was often stuck on one section for an hour at a time. If your attention was grabbed by the YACHT GAMES (same people from the fantastic Shovel Knight), then lemme tell you that this game IS NOT from Yacht Games. Cyber Shadow is the first externally developed game published by Yacht Club Games, and it fits right in with the tone the Shovel Knight dev has established for itself.
